Internet transport is already priced, though many users seem unaware of that. Pricing is on the basis of a fixed monthly subscription fee for a connection of a given bandwidth. In most cases in the U.S. the incremental usage of that bandwidth is priced at a flat rate of zero. The reasonable question is not whether the Internet should be priced at all, but what type of pricing should be used. How should prices be set? One of the fundamental principles of economics is that prices should reflect costs. More specifically, the price of something should reflect it's incremental social cost, meaning the total cost to society of providing an additional unit of the good.
They are a tad pricey because they are all handmade with love. They take a lot of time to make, then there are the printing costs, the website fees, etc. Then on top of all that, Anonymous Hermit does give a portion of the proceeds to Orphans in Nepal.
Two-time player of the year Lee "Flash" Young Ho announces his StarCraft II team KT Rolster will be sponsored by Razer and will stream events on Twitch. Two-time player of the year Lee "Flash" Young Ho announces his StarCraft II team KT Rolster will be sponsored by Razer and will stream events on Twitch. If you're new here and not quite sure what to do first (after you've gotten the latest FAQs, cheats, and codes), don't forget to register if you haven't yet (it's free), read through the Help Files, and feel free to jump in and start contributing! Don't forget to check out the latest FAQs posted for Assassin's Creed III: Liberation, Eragon, Payday: The Heist, and Decay - Part 2. We've also got new reviews for Deadpool, Shin Megami Tensei IV, and New Super Luigi U, plus new cheats for Deadpool and Spartacus Legends.
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No... It's photoshop stuff.